Rune’s Folly by Garen Glazier
Publication date: February 5th 2019 | Genres: Adventure, Fantasy, Young Adult
Synopsis: By day, Tansy McCoy is a florist making charmed bouquets for the citizens of Junonia, capital of the Kingdom of Terranmar. By night, she’s an assassin and the keeper of the Dangerous Garden where deadly blooms grow. Together with the town tailor, butcher, baker, and metalsmith (just don’t call her a candlestick maker), she is part of the Guild, a secret group of spell-wielding thieves and mercenaries. Their task: consolidate all that remains of the realm’s fading magic under the ruthless King Zeno’s control.
Impetuous loner Tansy chafes under her Guild demands. She longs to quit her town and trade and head for the hills. Unfortunately, King Zeno has other plans. He wants to marry off his daughter to Terranmar’s famously reclusive wizard, Rune Hallows, and he’s willing to have the Guild kidnap him to make it happen. Fail to deliver the wizard and the consequences will be swift and deadly.
Reluctant but determined, Tansy sets out on the long journey to faraway Wentletrap and Rune’s desolate tower by the sea. To get there she must cross a swamp full of sinister surprises, battle a werewolf, and outrace a bloodthirsty band of revenants, while she wrestles with her own magical powers that seem to be expanding in unpredictable ways.
But reaching Rune’s tower is only the beginning. When Tansy learns the real reason behind the king’s contest, she’ll need to decide whether to give in to the growing forces of magic ready to reclaim Terranmar or embrace her newfound powers to save the kingdom.
Goodreads | Purchase: Amazon
Q: What books from your childhood reading would you like to bring back? Why?
( or if you wouldn't, Explain)
A: The Phantom Tollbooth.
It's really the book that started it all: my love of fantastical places, my obsession with words, my passion for reading. The sight of it stirs something deep in my memory, and I can recall for just a moment that particular wonder exclusive to children. It's bittersweet, just an echo of a world that I can now only observe through my own daughters, but a beautiful one nonetheless.
I still have my battered childhood copy. I hadn't read it in years, but recently I took it off the shelf. I felt like I needed to revisit its familiar pages, run my eyes and my mind over the words that had made such an impression on me growing up. I wondered if the story would still resonate with me, or if like many things that hold you rapt as a child, it wouldn't stand the test of time.
I cannot remember exactly what drew me to it all those years ago. I suspect it was the way I related to the main character Milo's all-encompassing boredom, a facet of childhood that I recall quite clearly, especially on endless summer days when time seemed interminable. I also have a hunch it was the wondrous adventure he undertakes and the cast of intriguing characters he meets along the way.
And then there's the word play. Norton Juster, the book's author, is a master of it, and I loved the way he made those funny expressions adults used literal and comical. There is a watchdog that actually has a watch for a body, and an island called Conclusions that one must jump to in order to visit.
But what I think I understood only superficially when I was younger is that the book is really a meditation on the value of learning.
For those of you unfamiliar with The Phantom Tollbooth you would do your grown-up self a favor by reading it and the kids in your life an even greater service by sharing it with them. In a nutshell, Milo is a boy troubled by a deep-seated ennui. He sees nothing interesting about his world. He is surrounded by toys and games but none of them engage him. He sees nothing valuable about school.
Then one day a mysterious gift arrives, a cardboard tollbooth that takes
him to a remarkable land dominated by the city of Dictionopolis in the south and the city of Digitopolis in the north. In between are places like the Doldrums, the Forest of Sight and the Valley of Sound. As he sets out to explore this new world he becomes involved in a quest to rescue the lost princesses, Rhyme and Reason, who have been locked away in the Castle in the Air. Since their incarceration the land has suffered, for while the people all know many things their knowledge means nothing without the guiding influence of Rhyme and Reason.
In the end, Milo returns to this world after (spoiler alert) having helped save the princesses and his eyes are opened to the many possibilities it holds.
"Outside the window, there was so much to see, and hear, and touch - walks to take, hills to climb, caterpillars to watch as they strolled through the garden. There were voices to hear and conversations to listen to in wonder, and the special smell of each day. And, in the very room in which he sat, there were books that could take you anywhere, and things to invent, and make, and build, and break, and all the puzzle and excitement of everything he didn't know - music to play, songs to sing, and worlds to imagine and then someday make real."
I have always called Seattle home and find the perpetual gloom to be a wonderful writing ally. I like coffee shops, bookstores, dancing in my living room and singing in my car. The opening scene of Up makes me cry. Three Amigos makes me laugh. Fashion magazines, croissants, and long, long baths are my guilty pleasures. They might occur separately or together. I prefer boxing classes to yoga, and I get some of my best ideas when I'm running. I loved school and spent more time than one really should getting a business degree in marketing and a master's in art history. In an ideal world I'd go to bed at 2am and wake up at 10am. I've never been an early bird, and I feel strongly that alarm clocks kill dreams.
Learn more at garenglazier.com.
Write something about yourself. No need to be fancy, just an overview.